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Seamlessely Integrated Narrative

on March 18, 2009 | Videogames, Writing | , ,

Game developer Infinity Ward has got to be running out of storage space for all the awards Call of Duty 4 has brought home! More than a year after its release, the game has just been awarded in  3 different categories at the UK-based BAFTA video-game ceremony, including Story and Character. Even though some might find surprising to reward a FPS with this distinction, I think it is some well-deserved recognition: writing in video games is still at its infancy and people are debating back and forth on what influence storytelling should have on the development of a game.

And in comes COD4, first and foremost a competitive shooter targeted at hardcore gamers; 10 years from now, most people will remember it for the dozens (or hundreds) of hours they spent playing online, and all those war stories they used to tell their buddies.

And yet , the solo campaign was a note-taking exercise for me, as it is a reference of what storytelling should be in shooters: it strikes a perfect balance between gameplay and story. Indeed, the later is remarkably non-intrusive: most of the story is unveiled either through briefings during load times or with in-game dialogs during combat downtimes; at no time is the player pulled out of the action to be briefed on something he might not care about – the Holy Grail of videogame storytelling.

When it comes to characters, a lot of work has been done on each member of the ensemble cast (5+ recurring characters): each of them has a tone, a personality and some quality voice acting to support them; with their destiny tied to the larger events at play, tension and drama remains very present until the end. I’ll take for example the chopper pilot that gets shot down at some point: I barely know her (in game space), but the urgency in her voice urges me to haul ass to the crash site.

Captain Price

Congratulation to writer Jesse Stern, as well as to the Infinity Ward team!


2 Comments for this entry

  • Bal

    omg! You have a blog, and you actually update it!
    Hey your english writing is probably better than mine now, good work. ;)

    [Reply]

  • Juan

    I totaly agree with this sentiment, Call of Duty’s single player campain was suprisingly mature and well executed. I find myself constantly playing the single player campain as well as encouraging the office to join me in 3 10m games at lunch for some “Team Building Excersices” :)

    [Reply]

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