Why Videogames Need Better Villains
on July 1, 2010 | Videogames, Writing | game design, narrative design, storytelling
Found on Gamasutra:
Conscience Is But A Word: Why videogames need better villains, by Xander Markham.
Great article. Plenty of valid points are also made in the comment, but I’ll specifically second Jeffrey Wilson’s opinion: bad guys who do evil stuff just for the sake of being bad guys are flat out uninteresting (and I’ll add, those who do it simply for their own good can get boring pretty quickly).
The audience needs to know enough in order to connect with them: understand what they want and why they want it, and then reject it.